Meccanica
Interruzioni Interrupts
Alcune carte o abilità possono essere usate fuori dal proprio turno per reagire alle mosse avversarie. Le interruzioni aggiungono una dimensione reattiva alla strategia.
24 giochi
Nemesis
#25 BGG
Marvel Champions: The Card Game
#48 BGG
Blood Rage
#65 BGG
Inis
#125 BGG
Nemesis: Lockdown
#129 BGG
Magic: The Gathering
#166 BGG
Cosmic Encounter
#230 BGG
Flip 7
#516 BGG
Advanced Squad Leader
#582 BGG
Discworld: Ankh-Morpork
#646 BGG
Ashes Reborn: Rise of the Phoenixborn
#854 BGG
Earth Reborn
#946 BGG
Cosmic Encounter: 42nd Anniversary Edition
#1128 BGG
The Others
#1171 BGG
Wildlands
#1222 BGG
Wiz-War (Eighth Edition)
#1252 BGG
Quarriors!
#1319 BGG
Here to Slay
#1511 BGG
Nanty Narking
#1547 BGG
Princes of the Renaissance
#1574 BGG
Sylvion
#1647 BGG
Centrifugal Offensive: The Japanese Campaign in the Pacific, 1941-42
#0 BGG
Pegasus Bridge: The Beginning of D-Day – June 6, 1944
#17770 BGG
Empire at Sunrise: The Great War in Asia, 1914
#19682 BGG